MD3 models
Written on August 5th, 2023 by Jozsef SzalontaiMD3 models
JoeQuake supports model files in MD3 format. To get MD3 models loaded, set gl_loadq3models 1
in the console, or in the menu turn the Options / Renderer options / Load MD3 models setting to ON.
All MD3 models must be placed in the progs
subfolder and have the same name as the regular MDL model files. For example to override the grenade.mdl
file, you have to put the grenade.md3
file into the progs
subfolder.
You can also use Quake 3 player multimodels in JoeQuake the following way:
- Create a
player
subfolder in theprogs
folder. - Copy the
lower.md3
,upper.md3
andhead.md3
model files of your desired Quake 3 player. - Copy
skin
files of each multimodel (e.g.lower_*.skin
,head_*.skin
, etc). JoeQuake can only handle 1 skin at a time, so make sure you only place 1 skin per model, otherwise the texture for the multimodel will not be displayed properly. - Copy the
animation.cfg
file. - You can also have view weapons displayed in the player’s hand. You have to place the weapon models to the
progs
folder with the following naming convention:w_<q1-weapon-name>.md3
(e.g.w_shot.md3
for shotgun,w_nail.md3
for nailgun, etc). I encourage you to familiarize yourself with Quake weapon names by looking into the Quake *.pak files.