MD3 models

MD3 models

JoeQuake supports model files in MD3 format. To get MD3 models loaded, set gl_loadq3models 1 in the console, or in the menu turn the Options / Renderer options / Load MD3 models setting to ON.

All MD3 models must be placed in the progs subfolder and have the same name as the regular MDL model files. For example to override the grenade.mdl file, you have to put the grenade.md3 file into the progs subfolder.

You can also use Quake 3 player multimodels in JoeQuake the following way:

  • Create a player subfolder in the progs folder.
  • Copy the lower.md3, upper.md3 and head.md3 model files of your desired Quake 3 player.
  • Copy skin files of each multimodel (e.g. lower_*.skin, head_*.skin, etc). JoeQuake can only handle 1 skin at a time, so make sure you only place 1 skin per model, otherwise the texture for the multimodel will not be displayed properly.
  • Copy the animation.cfg file.
  • You can also have view weapons displayed in the player’s hand. You have to place the weapon models to the progs folder with the following naming convention: w_<q1-weapon-name>.md3 (e.g. w_shot.md3 for shotgun, w_nail.md3 for nailgun, etc). I encourage you to familiarize yourself with Quake weapon names by looking into the Quake *.pak files.

Quake 3 players